söndag 22 juli 2012

Later Than Promised, But WIP's Saves The Delay!

Well, not really...


Well, I thought this was gonna be a straight up modelling job, just like all the others, but this became more problems than I first could anticipate. This White Knight spelled trouble, but then all Knights do...

Here's some WIP's perfectly silhouetted in the frame like a silhouetted woman framed in the door, framed in a picture silhouetted in the frame of my door.





söndag 1 juli 2012

Old project: The User Interface!

This a old project from the ancient times of 2011. It was more a an assignment to become an intern for a game developer, but it also was a project I am quite proud of. I, more or less, redesigned the UI of an already existing game. I will censor the game itself in these pictures, though. Don't want to break any laws here...


Anyway, these are the results.





I can let it slip that the game had a very hexagonal design overall, except for the interface. So I went completely all out on that theme for the buttons and the style. The odd chess-shaped figures in the buttons represent the different units you controlled. Ah yes, I should also sat that this a strategy game of some sort. More than that I didn't know about it. Hope you enjoyed!

A small mini-project for family.

Yesterday my father asked me to design a LARM sign for his house, something that would keep the unwanted away from his lawn. After some brainstorming and some alterations, here's the result!





We settled on two different decals because that my "Lead Designer" wanted the second one as a small sign (of the sticker variety) for windows, doors and other places, and the top one is to be a big sign (in the A5 size) for the entrances. Simple as that, hopefully also effective for their purpose.

lördag 30 juni 2012

Golems in Armor, a new fad!


This is a completely new and original beast I came up with. I have been playing a lot of DnD games and just started up Arcanum (of Steamworks and Magick Obscura, look it up on GoG.com) and I have been wondering why there are no golems in them. I mean, NONE! Not single earth-stomping menace as far as the eye can see... It's weird.

So here's my concept "art" of a golem knight-thing, it's supposed to be ridiculously scaled with the armor and weapons (yes, the shield is more a weapon then a wall of hate-blocking) because of the very nature and fact that it is a golem. So, basically, it's a Final Fantasy character that can't speak or think outside "kill" or "kill later".

The model will rework a lot of the perspective weirdness and has much more detail, of course. But hey, it's a concept. Gives me a much more stable base to work upon.

måndag 25 juni 2012

Disturbingly late and mindbogglingly foolish...

Man. Three months. THREE DAMN MONTHS! Just unbelievable. Utterly baffling.


Where did all that time go? What happened?


To summarize: My big project halted and the creativity and concept just seemed to drain me more and more. It just didn't work out. This is the worst kind of project really. I couldn't be bothered and then my last months in school (for the rest of my life) made me just lazy and overall slacking in the "working hard" department. I wanted to live my student life to the fullest, meaning sitting and playing games or having fun with friends 24/7. Sooner or later it became my standard day-to-day schedule and I did not pick up on my project or any real artistic work up until the time I write this.


It's been an insane little ride, this last year in school. Been living, more or less, as an isolate, devoid of human contact on a regular basis. Been meeting friends regularly to then later just being myself in my apartment. If there's anything I have truly learned fro mall of this is that friends and human contact can really keep motivations going. When you live like I did, then you start to "forget" the outside world a little, or at least becoming somewhat removed from life of society.


Ugh. It's been a pain, more than joy. But I'm also glad to have experienced such an interesting way of living. Makes me think twice about being a hermit...


Anyway, maybe you would had hope I could show you some cool, fresh pictures of my "latest and greatest" but this post is just a basic confession of my complete fail. Something I hope to never repeat ever again.


Next time, also very soon, I'll be updating in a frequent pace of work I will begin anew, of models I love to craft.


See you in a few!

fredag 23 mars 2012

Big Project, Two more WIPs

Right. The Big Project is going well so far. I'm having fun so far, so it will probably continue until completion. Good times. So with nothing too much to add in this post, here's my two new models which are 100% modeled. The top one is a Tesla generator (please don't think about the energy consumption of sustaining a Tesla coil could just be used as a generator in itself) which shoots out lightning at those small needles on the transistor in the bottom. Enjoy!







Maybe you already guessed it, but this is more sci-fi/fantasy than any actual practical science/logic. I'm using the old, classical "if it's cool it's good" methodology in all my concepts in the Big Project. I'll probably throw up at least two more around/after this weekend too.


Look forward to it, I suppose!

måndag 19 mars 2012

Large Project to be done, Some WIPs to prove it...

So, it was a while ago I updated this blog. What became of me? Did I find another call in life or did something eat me?


Well... uh... not really.


The good news is: I am working on the largest project I have done, to date. This is my first time modeling an environment, a detailed one at that. I am still focusing a lot on the "shapes/geometry over textures" thing but there will now be normals mapping and the whole package again. The last model was just me trying out... which can be said about everything I do, really.


Anyway, here's two WIPs for you to peek at sneakily. They're about as done as 90% at this moment, mostly just small fixes and maybe an add-on, but in following order they are a lift and a vent. This room is focusing a lot in vertical space in a tight tube-like environment, maybe a little claustrophobic I suppose. The lift is essential for this place to work in human standards and the vent... well is the same as the lift. You need fresh, cool air to breath, man!






Please pay no attention in the difference in brightness in the pictures. It's completely what I wanted it to be and not an unfortunate mishap in the model color scheme...