fredag 23 mars 2012

Big Project, Two more WIPs

Right. The Big Project is going well so far. I'm having fun so far, so it will probably continue until completion. Good times. So with nothing too much to add in this post, here's my two new models which are 100% modeled. The top one is a Tesla generator (please don't think about the energy consumption of sustaining a Tesla coil could just be used as a generator in itself) which shoots out lightning at those small needles on the transistor in the bottom. Enjoy!







Maybe you already guessed it, but this is more sci-fi/fantasy than any actual practical science/logic. I'm using the old, classical "if it's cool it's good" methodology in all my concepts in the Big Project. I'll probably throw up at least two more around/after this weekend too.


Look forward to it, I suppose!

måndag 19 mars 2012

Large Project to be done, Some WIPs to prove it...

So, it was a while ago I updated this blog. What became of me? Did I find another call in life or did something eat me?


Well... uh... not really.


The good news is: I am working on the largest project I have done, to date. This is my first time modeling an environment, a detailed one at that. I am still focusing a lot on the "shapes/geometry over textures" thing but there will now be normals mapping and the whole package again. The last model was just me trying out... which can be said about everything I do, really.


Anyway, here's two WIPs for you to peek at sneakily. They're about as done as 90% at this moment, mostly just small fixes and maybe an add-on, but in following order they are a lift and a vent. This room is focusing a lot in vertical space in a tight tube-like environment, maybe a little claustrophobic I suppose. The lift is essential for this place to work in human standards and the vent... well is the same as the lift. You need fresh, cool air to breath, man!






Please pay no attention in the difference in brightness in the pictures. It's completely what I wanted it to be and not an unfortunate mishap in the model color scheme...

onsdag 29 februari 2012

The Staff of Cinders - A Simple Update.

The Staff of Cinders! I promised some WIPs... but that did not happen now did it. I got no excuse. Enjoy!









Next will probably be more enviromental oriented. Maybe some computer thing/machine or some kind of device.

torsdag 16 februari 2012

The Lanterns of Virtues - The Substantial Post

Well, here it is. The post I was meant to put up the day after my last one, yet somehow I stalled this for no real reason.


I wanted to make some kind of variation props of the same thing. Therefore I picked lanterns and then give them three different styles/feels which would still be able to be reasonable to what Virtue they represent. The first thing you'll see here is Might, the second is Grace and the last one is Mystery. Though I would safely say that I can easily pick them apart and put them in appropiate categories... well, I just hope they are obvious enough for you too. Anyway, enjoy the showcasing of lanterns!










Also, here's the rotation GIF you always crave (at least that is what I am telling myself). Enjoy the eternal spinning lightbringers, folks!




In the next post I will show you a WIP of my next prop I'm currently working on. There's also a possibility that I'll show a WIP of the project I'm on. The slim chance, but a chance none the less.


Babel, out.

torsdag 9 februari 2012

Lantern WIPs - Substantial Post Another Time

Here's some more model WIPs of three types of Lanterns. I'll write more about them in my next post, preferably with them having some actual textures on them, but I feel tired and sleepy and not well rested right now.

Enjoy the pictures for the moment, more of them will come before you know it.




The lanterns are of Might, Grace and Mystery. Can you, the audience, figure out which Lantern is of what Virtue?

onsdag 8 februari 2012

It's so minor it should just have been an Edit, really...

Ah well.


I tweaked and fixed the Umbra textures on my sword. Nothing much else to say really.




Here's the final product, I hope you enjoy!






I wonder what I should make next...


These things are less planned and very passively focused on, I just make them and stop when I feel satisfied. A more instinctive experience than that of the "high intellect".

tisdag 7 februari 2012

A New Chapter Begins

So, I have done some learning/experience with character models, how to paint more effective textures and make them more interesting, how to model and what tools to use in sculpting and etc. I am not insane to be wanting to become a character modeler the first thing in my professional career. I am not an artistical genious, yet.


I love to create characters, this I have mentioned before, but is not the point I want to come across to others with. The real point with them is to show off my model skills and how better I have become with textures, that's it.


Now I'm mostly going to make easy and fast, yet nice and effective props. Weapons, tools, furniture, rocks, cats, non-people, keys, buckets and oranges are all things that I could be modeling. An infinite sea of pickings, I just need to choose.


Well, I have cheated a little. I am in the final stages of this sword, with close to 1,5 k polygons. I close to completion, really only need to clean things up and perhaps tweak it. Sorry for the chock.


Here's some of the Work In Progress pictures I took.














Not really the final product, yet. I am still trying to decide on some lements. But it's close to this at least.








That's it for this time. I hope you enjoy them as much as/more than I do.