What a day. First I had to take care of some personal business and then when I got back, I just found myself generally lazy/tired. Well, that didn't stop me... apparently. I got the textures for my city-esque platform done and slapped in the Agent Blue (i.e. the sci-fi blue wizard soldier man) and also got the tank comparison .gif done. This will also be one of the last models in a pose for quite a while, I'm afraid, as posing a character takes ridiculous amount of time for me. Time I want to design new models with...
Anyway, first you'll have Agent Blue in these 4 angles:
It has a shameful amount of polygons, 37338 to be exact... That is just unexcusable, I have no true reason as how it got to that extreme. Obviously, this character is not for any real-time simulation. Ah well, it was a mess of a work progress. I iterated this character 3 times and couldn't really settle on what I actually wanted him to be. I've come a long way from such polygon numbers, believe you me.
Also, here's the platform result, as an added bonus:
Back to the tank. It is 6058 polygons, I don't really think that that amount is too much, but it could be shaved of to a more optimized size, sure. Well, here's the .gif - which will shift through the wireframe and the final result. Mostly just to give ju an idea how the geometry is.
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