fredag 26 augusti 2011

Two more "blueprints" and rotations!

I thought I could have one rotation .gif for my two new model+wireframe "blueprints". But the second one just didn't listen to my orders and I just made one mistake after another. I will probably upload it tomorrow, but for now. Enjoy these ones.



The models were the beginning of my sculpturing career, so to speak. I wanted to master the sculpturing and the art of high-poly models... so I began sculpturing my models to then retop them. Well, as they say: Once you go sculpture... you... er...

Anyway, these models where the beginning of my sculpt-ninja life and I mostly do everything in sculpture programs first. It's also easier for me to have a better edgeflow and topology instead of "rotating vertices".

EDIT: Damn, I like, mentioned the word "sculpture" like my life dependent on it there...

EDIT: Wohoo! I got the Carecaz model in a rotation .gif before saturd- Aw shucks... Ah well, I did at least get it done long before the estimated time. So, without further ado, here's Carecaz spinning forever!



(Somehow I got the platform to reflect light in an extremely unnatural fashion, even though I told the smoothing groups to behave, like five times. I might have something to do with it not having projected a high-poly model for its normals, I only used the xnormal method... Sigh, you always learn something new, even though it didn't really happen before.)

Inga kommentarer:

Skicka en kommentar