söndag 21 augusti 2011

The beginning of a 3D Graphical Artist

(Well, at least in the terms of a career and future work...)


Hello good folk of the internet, and other locations, I am Babel. I wish to be employed in the media business as a 3D Graphical Artist. Through this year's spring and summer I have been completely neck-deep in the art of 3D modelling and sculpting, texturing and optimizing i varying stages. This blog will contain all my work in progress and final result of all kinds of 3D projects (maybe some other projects as well, that could be fun as well).

For the moment I am kind of backtracking through all my old work and realized that they all had no enviromnents to be located within (i.e. no platforms or pilars that my models could stand and look dramatically epic on). So while I am on the path of true correction... here some of my first WIPs for you to enjoy. It's only my progress to the normals mapping but the textures will all be done before the week is over.

(I noticed some slight gamma differences as well as colour having different stauration on each step in my progress pictures. Not really that important to correct, I think, but if you get confused by the lighntess/colour levels than I will make it more balanced next time.)

This is a city-esque platform for a blue-ish sci-fi wizard soldier... It will ALL make sense when you see the model and the final textures in the same picture, don't you worry.


(I didn't really think about it, but other than different lightning, the second and third picture look like I didn't do anything different. Maybe I should wireframe the end result, just to make sure it's a texture and not the highpoly model...)

A simple platform for my very red and triangular sci-fi tank. I know, I did alot of sci-fi for my first real models, but that choice of theme was deliberate as it could have gotten me on a sci-fi project back then. I thought on having dead trees and random rubble with the platform... but I think that's just unnecessary details for a generic shot of a damn tank.


I usually don't begin with a lowpoly shell. I have actually gone into sculpturing and highpoly modeling first and foremost, to later re-top (i.e. build the lowpoly shell)and then UV map and texturing. This is the most ironic part of my artist life. When I first touched 3D and tried my modelling skills I was simply terrible. I was completely baffled by the internal logic of a 3D tool (like 3D studio max and Maya) and the very idea that a bunch of squares creates something as advanced as the models we see today (e.g. Crysis, Total War, Dawn of War or The Witcher).

Now here I am, three years later, having become a "sculpt-ninja" and begun mastering each step of the way to the final result. I also model characters in general, as I think they are the greatest learning experience. A character is just so damn easy to fail at, especially when they represent a human being. I will point out that enviromnents will be my next priority, though, as a city or a mountainside are far more grand and "epic" than a character. This will be, at least, a very fun experience to awesomeness.

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